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Registered: May 26, 2007 | Reputation: | Posts: 2,879 |
| Posted: | | | | Do any of these qualify for effects?
Miniature Effects Mechanical Effects Supervisor Matte Effects Animation Special Effects
None of them are listed specifically, so the obvious answer is no, but I figured I'd ask anyway. Right now I just have them listed under "other" but I could switch them back if folks thought they were contributable.
For those interested, the movie in question is The Black Hole (1979). | | | If more of us valued food and cheer and song above hoarded gold, it would be a merrier world. -- Thorin Oakenshield |
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Registered: March 15, 2007 | Posts: 1,982 |
| Posted: | | | | I think not (maybe mechanical effects does)... Personally I never use "Visual Effects" in my profile, but the real job name (special effects, CGI effects,...). Of course it means that none of them are included in my contributed profile, but I don't like gereric terms that mean nothing to me. |
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Registered: March 13, 2007 | Reputation: | Posts: 13,202 |
| Posted: | | | | The crew chart does not include a basic 'Effects' credit, so I would say no to most of what you listed. However, because Animation Special Effects includes 'special effects', which is in the chart, I would enter that one. | | | No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against this power, governments and tyrants and armies cannot stand. The Centauri learned this lesson once. We will teach it to them again. Though it take a thousand years, we will be free. - Citizen G'Kar |
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Registered: March 15, 2007 | Posts: 1,982 |
| Posted: | | | | Quoting TheMadMartian: Quote: The crew chart does not include a basic 'Effects' credit, so I would say no to most of what you listed. It's the reason why I've requested a while ago to add more effets type job in the "visual Effects" zone. At least the basic one like special effects, CG effects and mechanical effects. Edit : I mean to add them to the crew list and not to include them as part of what is acceptable as "visual effects" | | | Last edited: by Jimmy S |
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Registered: May 19, 2007 | Reputation: | Posts: 6,730 |
| Posted: | | | | These are, as suggested by the other participants, not contributable at the moment.
I'd like to see the Effects-Crew moved into a separate section which then could distinguish between Special, Visual, and other effects. The current system is a mess that mixes up two entirely different job-sections. | | | It all seems so stupid, it makes me want to give up! But why should I give up, when it all seems so stupid?
Registrant since 05/22/2003 |
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Registered: March 14, 2007 | Reputation: | Posts: 1,819 |
| Posted: | | | | Agree with others - would not add these.
As an aside...please no more crew added to the rules. I have a vague recollection that Ken added the 'Other' custom crew option to prevent just this sort of request.
Why add more to the official rules if you can add them under custom?
I track choreographer and additional music but I don't want those added. I don't understand why these things need to be added to the rules and made acceptable to contribute. Maybe someone could explain? |
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| Corne | Registered: Nov. 1, 2000 |
Registered: April 5, 2007 | Posts: 1,059 |
| Posted: | | | | Quoting Jimmy S: Quote: I think not (maybe mechanical effects does)... Personally I never use "Visual Effects" in my profile, but the real job name (special effects, CGI effects,...). Of course it means that none of them are included in my contributed profile, but I don't like gereric terms that mean nothing to me. You can customize an existing job name so that it still can be contributed. | | | Cor |
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Registered: March 14, 2007 | Reputation: | Posts: 4,245 |
| Posted: | | | | Quoting Lewis_Prothero: Quote: These are, as suggested by the other participants, not contributable at the moment.
I'd like to see the Effects-Crew moved into a separate section which then could distinguish between Special, Visual, and other effects. The current system is a mess that mixes up two entirely different job-sections. +1 In fact I would go even further and separate them as follows. Separate sections for. Production Designer/Art Director Costume Designers Makeup/ Makeup Effects Visual Effects Creature Design Of course with Other in each section to allow users to enter non-contributible crew credits for each section. And just eliminate the entire Art Section as it is now. Too messy and frankly sometimes too long to look at. | | | Last edited: by CubbyUps |
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Registered: May 26, 2007 | Reputation: | Posts: 2,879 |
| Posted: | | | | Quoting Lewis_Prothero: Quote: I'd like to see the Effects-Crew moved into a separate section which then could distinguish between Special, Visual, and other effects. The current system is a mess that mixes up two entirely different job-sections. That would be great. And thanks guys for confirming my gut instinct. I'll just keep all these chaps local. | | | If more of us valued food and cheer and song above hoarded gold, it would be a merrier world. -- Thorin Oakenshield |
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Registered: March 14, 2007 | Reputation: | Posts: 1,819 |
| Posted: | | | | I wasn't being facetious with my earlier post - I really would like someone to explain why more crew (in any section) is needed now that we have Custom crew abilties.
I really don't understand the benefit. |
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Registered: March 13, 2007 | Posts: 21,610 |
| Posted: | | | | I agree Neill. The custom roles do not contribute, the data becomes simply more effects crew without definition. We don't need to eater that down further. Ken needs to break up effects into its variouscompnent parts to give the data meaning, or go to open creds which would be even better. | | | ASSUME NOTHING!!!!!! CBE, MBE, MoA and proud of it. Outta here
Billy Video |
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Registered: May 29, 2007 | Reputation: | Posts: 3,475 |
| Posted: | | | | Quoting Pantheon: Quote: I wasn't being facetious with my earlier post - I really would like someone to explain why more crew (in any section) is needed now that we have Custom crew abilties.
I really don't understand the benefit. Personally, I would prefer that BY issue be fixed. Or, re-release Cover Scans be available. But, if the community thinks this type of data is as important as what is already on the Crew chart - why not? The benefit would be that this data would be contributed and downloaded for those who want it. | | | Last edited: by Kathy |
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Registered: March 13, 2007 | Posts: 21,610 |
| Posted: | | | | All valid points Kathy.
The only exception I take is the crew as I mentioned above. Custom Cree names are neither contributable or updatable. They are simply more meaningless be crew...I dislike watering down the data to the point where it says nothing. | | | ASSUME NOTHING!!!!!! CBE, MBE, MoA and proud of it. Outta here
Billy Video |
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Registered: March 14, 2007 | Reputation: | Posts: 1,819 |
| Posted: | | | | Quoting Kathy: Quote: The benefit would be that this data would be contributed and downloaded for those who want it. But uploading your collection does this anyway. You can add the crew you want, upload your collection, and it's there for you to download later if needed. I don't see what adding crew to the contribution section gains. |
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Registered: March 13, 2007 | Posts: 21,610 |
| Posted: | | | | Neill I can see the benefit if properly defined. But to just pile more meaning less data into the visual effects category just because it is some sort of an effect is plain silly, if not nuts. | | | ASSUME NOTHING!!!!!! CBE, MBE, MoA and proud of it. Outta here
Billy Video |
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Registered: March 16, 2007 | Posts: 280 |
| Posted: | | | | Quote: Why add more to the official rules if you can add them under custom? Because that short-circuits the point of having a broad-based user contribution system -- that multiple individuals can each contribute a little bit, and everyone receives the benefits, rather than each individual having to do all of the work for themselves each time. Addendum: As a quick pass, if it were an option, I'd probably break Art into three general categories (with usual caveats for something that's been given all of 5 minutes of thought): Art (Art Director, backgrounds, sets?, other?) -- Artwork that's constructed and used as-is (ie: static art). Design (Production Designer, Wardrobe, Hair & Make-up, Creature Design, Character Design, Mechanical Design, other?) -- The design process that sets things up to then be used in an on-going manner in the production. Effects (Visual, Make-up/Prosthetics, CGI, Special(?) Sound(?), etc) -- Various special effects, tricks to disguise reality. Not sure if it should be visual effects only, or all effects (including sound). | | | Last edited: by Kinematics |
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